GUI,graphical_user_interface

Difference between r1.29 and the current

@@ -233,57 +233,9 @@

}

[[다각형,polygon]] =,polygon =,polygon . 다각형 polygon
{
다각형
폴리곤
[[다각형,polygon]] ~= [[폴리곤,polygon]]
속성: area or surface - 면적 - [[넓이,area]]

KmsE:polygon : 다각형
[[폴리곤,polygon]] =폴리곤,polygon =,polygon . 폴리곤 polygon { [[다각형,polygon]]에는 기하학내용을 여기에는 cg 내용을 적으면 어떨까? tbd }
 
[[simple_polygon]] =,simple_polygon =,simple_polygon . simple_polygon
{
simple polygon
 
단순다각형 ??
 
KmsE:"simple polygon" x
 
https://en.wiktionary.org/wiki/simple_polygon x
 
https://en.wikipedia.org/wiki/Simple_polygon
"a polygon that does not intersect itself and has no holes"
rel. Jordan_curve
 
https://mathworld.wolfram.com/SimplePolygon.html
* = Jordan polygon
* has a well-defined interior and exterior.
* topologically equivalent to a [[원판,disk]].
see also [[regular_polygon]] [[simple_polyhedron]]
 
[[단순성,simplicity]]
"simple polygon"
}
 
[[regular_polygon]] =,regular_polygon =,regular_polygon . regular_polygon
{
정다각형 ? - yes
https://en.wiktionary.org/wiki/regular_polygon
}
 
polygon edge
https://mathworld.wolfram.com/PolygonEdge.html
is a [[선분,line_segment]]
 
polygon vertex
https://mathworld.wolfram.com/PolygonVertex.html
is a [[점,point]]
 
https://en.wikipedia.org/wiki/Polygon
 
}
DirectX
다이렉트엑스 다이렉트X ... pagename?
Direct3D
@@ -292,7 +244,7 @@
WpKo:OpenGL = https://ko.wikipedia.org/wiki/OpenGL
WpEn:OpenGL = https://en.wikipedia.org/wiki/OpenGL

game_engine
[[게임엔진,game_engine]]
{
Unity
유니티


Sub:
GUI프로그래밍,GUI_programming =,GUI_programming .
{
GUI programming
파이썬,Python : https://wiki.python.org/moin/GuiProgramming ... Python GUI Programming // Python_GUI_Programming
일단 Tkinter { https://wiki.python.org/moin/TkInter }가 내장이고... 많은것들이 있다
Up: GUI,graphical_user_interface 프로그래밍,programming
} // GUI programming Ggl:GUI programming
wimp_interface
{
WIMP interface
WIMP : Windows, Icons, Menu, Pointer .... 창,window 아이콘,icon 메뉴,menu 포인터,pointer?
} // wimp interface Ggl:wimp interface

창,window or 윈도우,window
{
보통 맨 위에 title_bar 가 있고 , 거기에 control 버튼이 있다 - Windows는 9x부터 _ □ ×

Sub:
창관리자,window_manager =,window_manager =,window_manager . window_manager WtEn:window_manager (WM) |=,WM WM

tiling_window_manager =,tiling_window_manager =,tiling_window_manager . tiling_window_manager
{
tiling window manager
https://en.wikipedia.org/wiki/Tiling_window_manager
} // tiling window manager Ggl:tiling window manager

compositing_window_manager =,compositing_window_manager | =,compositing_manager | =,compositor . WtEn:compositor WtEn:compositing_window_manager WtEn:compositing_manager
{
compositing_window_manager = compositing_manager = compositor
compositing window manager = compositing manager = compositor (we)

WpEn:Compositing_window_manager = https://en.wikipedia.org/wiki/Compositing_window_manager
} // compositing window manager Ndict:compositing window manager Ggl:compositing window manager

MKL
데스크톱,desktop ?


}
아이콘,icon =아이콘,icon =,icon 아이콘 icon
{
icon
아이콘
}
메뉴,menu =메뉴,menu =,menu 메뉴 menu
{
menu
메뉴
}
포인터,pointer - 저거 (메모리 주소 포인터) 말고 mouse_pointer of 마우스,mouse


MKLINK
computer_graphics =,computer_graphics =,computer_graphics . computer_graphics |=,CG CG
{
컴퓨터그래픽스







셰이더,shader =,shader .
{
vertex_shader =,vertex_shader . vertex_shader
vertex shader
정점 셰이더, 버텍스 셰이더 [1]
WtEn:vertex_shader x 2023-10
WpSp:Vertex_shader ?
WpEn:Vertex_shader ? gggggggggg
surface_shader =,surface_shader . surface_shader
WtEn:surface_shader ?
WpSp:Surface_shader ? mmmmmmmm
WpEn:Surface_shader ? kkkkkkkkkkkkk
"vertex shader"
Ggl:vertex shader

pixel_shader
volume_shader
WtEn:volume_shader ?
Volume_shader

displacement_shader =,displacement_shader . displacement_shader
light_shader =,light_shader . light_shader
geometry_shader =,geometry_shader . geometry_shader
기하 셰이더
지오메트리 셰이더 [2]
WtEn:geometry_shader ?
geometry_shader

compute_shader =,compute_shader . compute_shader
shader_pipeline - rel. rendering_pipeline

GLSL
OpenGL shading language

HLSL Naver:HLSL



}



rendering =,rendering .
{
렌더링

Sub:
rendering_pipeline =,rendering_pipeline =,rendering_pipeline . rendering_pipeline
{
rendering pipeline
WtEn:rendering_pipeline ?

[ISBN-1558603875] Jim Blinn's corner: a trip down the graphics pipeline (1998)
}



rasterization =,rasterization .
{
rasterisation, rasterization

vector_graphics to raster_graphics(비트맵,bitmap)?


raytracing =,raytracing .
ray_tracing =,ray_tracing . ray_tracing
{
ray tracing
ray_tracing





MKL IF NECESSARY: raytracer = ray_tracer

}


texture =,texture .
{
텍스처
텍스쳐
표면?

texture_map =,texture_map .
texture_mapping =,texture_mapping .
{
Sub:
bump_mapping WpKo:범프_매핑 = https://ko.wikipedia.org/wiki/범프_매핑
normal_mapping 법선 매핑, 노멀 매핑 WpKo:법선_매핑 = https://ko.wikipedia.org/wiki/법선_매핑


}

다각형,polygon ~= 폴리곤,polygon
속성: area or surface - 면적 - 넓이,area

DirectX
다이렉트엑스 다이렉트X ... pagename?
Direct3D
OpenGL
게임엔진,game_engine
{
Unity
유니티

Unreal
언리얼
}

graphics_pipeline =,graphics_pipeline =,graphics_pipeline . graphics_pipeline
{
graphics pipeline



WpKo:그래픽스_파이프라인
= https://ko.wikipedia.org/wiki/그래픽스_파이프라인
"그래픽스 파이프라인(graphics pipeline) 또는 렌더링 파이프라인(rendering pipeline)" // rendering_pipeline


Up: 파이프라인,pipeline { Sub: graphics_pipeline instruction_pipeline .... WpEn:Pipeline_(computing) = [https]https://en.wikipedia.org/wiki/Pipeline_(computing) }
}

rel.
이미지,image
still_image
moving_image - rel. animation
animation 애니메이션 동화상 { WpEn:Computer_animation = https://en.wikipedia.org/wiki/Computer_animation }
game_development 게임개발
game_engine 게임엔진
physics_simulation 물리시뮬레이션
physics_engine 물리엔진

}



Up:
인터페이스,interface > user_interface(UI) =,ui =,user_interface .
{

Sub:
UI_element ? =,ui_element .
widget ? =,widget .
{
// curr at 원소%2Celement?action=highlight&value=widget#s-8
}

tmp bmks en
튠스,TUNES의 아이디어:
Tunes Interfaces Subproject -- Interface Generation
Automatic Interface Generation
http://tunes.org/Interfaces/ingen.html

Twin